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@lehni
Last active January 7, 2016 20:26
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Paper.js #823: Rendering errors with large coordinates
<!DOCTYPE html>
<meta charset="utf-8">
<style>
body {
margin: 0;
padding: 0;
}
</style>
<canvas id="canvas" width=960 height=600></canvas>
<script>
var canvas = document.getElementById('canvas');
var ctx = canvas.getContext('2d');
ctx.save();
ctx.transform(1, 0, 0, 1, -1446911830.5, 109);
ctx.save();
ctx.save();
ctx.beginPath();
ctx.moveTo(1446912160, 100);
ctx.lineTo(1446912160, 0);
ctx.lineTo(1446912260, 0);
ctx.lineTo(1446912260, 100);
ctx.lineTo(1446912160, 100);
ctx.closePath();
ctx.fillStyle = "rgb(255,99,71)";
ctx.fill("nonzero");
ctx.restore();
ctx.save();
ctx.beginPath();
ctx.moveTo(1446912170, 50);
ctx.lineTo(1446912170, 0);
ctx.lineTo(1446912220, 0);
ctx.lineTo(1446912220, 50);
ctx.lineTo(1446912170, 50);
ctx.closePath();
ctx.fillStyle = "rgb(255,0,0)";
ctx.fill("nonzero");
ctx.restore();
ctx.save();
ctx.beginPath();
ctx.moveTo(1446912180, 10);
ctx.lineTo(1446912180, 0);
ctx.lineTo(1446912190, 0);
ctx.lineTo(1446912190, 10);
ctx.lineTo(1446912180, 10);
ctx.closePath();
ctx.fillStyle = "rgb(255,192,203)";
ctx.fill("nonzero");
ctx.restore();
ctx.restore();
ctx.restore();
</script>
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